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Adds 'consumable' field to BomItem model (#2890)
* Adds 'consumable' field to BomItem model * Add consumable field to API * Consumable items always count as "allocated" for a build * Add new BOM fields to BOM item checksum calculation * Display 'consumable' status in BOM table * Fix order of database migrations * Update unit tests * Fix for BOM table * Remove "infinite" field from StockItem model - Not used anywhere for functionality - Hidden from the user - Now replaced by the "consumable" concept in the BuildOrder model * Update build order allocation table display * Prevent auto-allocation of stock to consumable BOM items * Ignore consumable BOM items when allocating stock to a build order * Reimplmement "footer" row for BOM table * Fix "can_build" calculation - Ignore "consumable" BOM items * Unrelated typo fix * Tweak BOM table * More visual tweaks to BOM table * Add unit test for consumable field
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@ -1859,33 +1859,37 @@ function loadBuildOutputAllocationTable(buildInfo, output, options={}) {
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var icons = '';
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if (available_stock < (required - allocated)) {
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icons += `<span class='fas fa-times-circle icon-red float-right' title='{% trans "Insufficient stock available" %}'></span>`;
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if (row.consumable) {
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icons += `<span class='fas fa-info-circle icon-blue float-right' title='{% trans "Consumable item" %}'></span>`;
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} else {
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icons += `<span class='fas fa-check-circle icon-green float-right' title='{% trans "Sufficient stock available" %}'></span>`;
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if (available_stock < (required - allocated)) {
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icons += `<span class='fas fa-times-circle icon-red float-right' title='{% trans "Insufficient stock available" %}'></span>`;
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} else {
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icons += `<span class='fas fa-check-circle icon-green float-right' title='{% trans "Sufficient stock available" %}'></span>`;
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}
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if (available_stock <= 0) {
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icons += `<span class='badge rounded-pill bg-danger'>{% trans "No Stock Available" %}</span>`;
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} else {
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var extra = '';
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if ((substitute_stock > 0) && (variant_stock > 0)) {
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extra = '{% trans "Includes variant and substitute stock" %}';
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} else if (variant_stock > 0) {
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extra = '{% trans "Includes variant stock" %}';
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} else if (substitute_stock > 0) {
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extra = '{% trans "Includes substitute stock" %}';
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}
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if (extra) {
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icons += `<span title='${extra}' class='fas fa-info-circle float-right icon-blue'></span>`;
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}
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}
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}
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if (row.on_order && row.on_order > 0) {
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icons += `<span class='fas fa-shopping-cart float-right' title='{% trans "On Order" %}: ${row.on_order}'></span>`;
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}
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if (available_stock <= 0) {
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icons += `<span class='badge rounded-pill bg-danger'>{% trans "No Stock Available" %}</span>`;
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} else {
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var extra = '';
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if ((substitute_stock > 0) && (variant_stock > 0)) {
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extra = '{% trans "Includes variant and substitute stock" %}';
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} else if (variant_stock > 0) {
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extra = '{% trans "Includes variant stock" %}';
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} else if (substitute_stock > 0) {
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extra = '{% trans "Includes substitute stock" %}';
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}
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if (extra) {
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icons += `<span title='${extra}' class='fas fa-info-circle float-right icon-blue'></span>`;
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}
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}
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return renderLink(text, url) + icons;
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},
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sorter: function(valA, valB, rowA, rowB) {
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@ -1898,8 +1902,8 @@ function loadBuildOutputAllocationTable(buildInfo, output, options={}) {
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title: '{% trans "Allocated" %}',
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sortable: true,
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formatter: function(value, row) {
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var allocated = allocatedQuantity(row);
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var required = requiredQuantity(row);
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var allocated = row.consumable ? required : allocatedQuantity(row);
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return makeProgressBar(allocated, required);
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},
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sorter: function(valA, valB, rowA, rowB) {
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@ -1938,6 +1942,11 @@ function loadBuildOutputAllocationTable(buildInfo, output, options={}) {
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field: 'actions',
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title: '{% trans "Actions" %}',
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formatter: function(value, row) {
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if (row.consumable) {
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return `<em>{% trans "Consumable item" %}</em>`;
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}
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// Generate action buttons for this build output
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var html = `<div class='btn-group float-right' role='group'>`;
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@ -2093,6 +2102,11 @@ function allocateStockToBuild(build_id, part_id, bom_items, options={}) {
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for (var idx = 0; idx < bom_items.length; idx++) {
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var bom_item = bom_items[idx];
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// Ignore "consumable" BOM items
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if (bom_item.consumable) {
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continue;
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}
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var required = bom_item.required || 0;
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var allocated = bom_item.allocated || 0;
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var remaining = required - allocated;
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