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Small fix for build allocation table (#4604)
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@ -1921,7 +1921,7 @@ function loadBuildOutputAllocationTable(buildInfo, output, options={}) {
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if (available_stock <= 0) {
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if (available_stock <= 0) {
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icons += `<span class='badge rounded-pill bg-danger'>{% trans "No Stock Available" %}</span>`;
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icons += `<span class='badge rounded-pill bg-danger'>{% trans "No Stock Available" %}</span>`;
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} else {
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} else {
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var extra = '';
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let extra = '';
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if ((substitute_stock > 0) && (variant_stock > 0)) {
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if ((substitute_stock > 0) && (variant_stock > 0)) {
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extra = '{% trans "Includes variant and substitute stock" %}';
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extra = '{% trans "Includes variant and substitute stock" %}';
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} else if (variant_stock > 0) {
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} else if (variant_stock > 0) {
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@ -1931,7 +1931,7 @@ function loadBuildOutputAllocationTable(buildInfo, output, options={}) {
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}
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}
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if (extra) {
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if (extra) {
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icons += makeInfoButton('fa-info-circle icon-blue', extra);
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icons += makeIconBadge('fa-info-circle icon-blue', extra);
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}
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}
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}
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}
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}
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}
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