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Stock location scan (#169)
* Add action for scanning a stock location into another location * Adds barcode scan handler for new functionality * Handle scanning of stock location * Cleanup * Refactor existing barcode scanning functions - Will require extensive testing and validation * Add entry to release notes * Delete dead code * Improved ordering based on stock quantity * Bug fix for 'adjustStock' function * Improve error responses for barcode scanning * Improve error responses for barcode scanning * Remove old debug statements * Add some extra explanatory texts * Icon change * Fixes for unit tests * Adds extra functionality for user profile manager * Refactor barcode code - do not rely on BuildContext * Adds initial unit testing for barcode scanning - Work on mocking barcode data - Add hooks for testing snackBar and audio files * Linting fixes * More barcode unit tests * Cleanup unit tests for barcode * Remove unused import * Handle HTTPException in API * Improvements for API unit testing * Unit testing for scanning item into location * Add unit test for scanning in items from a location context * Unit test for scanning location into parent location * Improve feedback for barcode scanning events
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@ -13,12 +13,37 @@ import "package:audioplayers/audioplayers.dart";
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import "package:one_context/one_context.dart";
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List<String> debug_messages = [];
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void clearDebugMessage() => debug_messages.clear();
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int debugMessageCount() => debug_messages.length;
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// Check if the debug log contains a given message
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bool debugContains(String msg, {bool raiseAssert = true}) {
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bool result = false;
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for (String element in debug_messages) {
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if (element.contains(msg)) {
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result = true;
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break;
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}
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}
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if (raiseAssert) {
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assert(result);
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}
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return result;
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}
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/*
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* Display a debug message if we are in testing mode, or running in debug mode
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*/
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void debug(dynamic msg) {
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if (Platform.environment.containsKey("FLUTTER_TEST")) {
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debug_messages.add(msg.toString());
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print("DEBUG: ${msg.toString()}");
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}
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}
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@ -38,11 +63,13 @@ String simpleNumberString(double number) {
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*/
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Future<void> playAudioFile(String path) async {
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// Debug message for unit testing
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debug("Playing audio file: '${path}'");
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if (!OneContext.hasContext) {
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return;
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}
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final player = AudioCache();
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player.play(path);
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}
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