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mirror of https://github.com/inventree/inventree-app.git synced 2025-06-12 02:05:29 +00:00

Many many changes for null-safety support

This commit is contained in:
Oliver
2021-07-09 23:56:38 +10:00
parent 2988716bf3
commit d3eec6a79e
30 changed files with 563 additions and 456 deletions

View File

@ -35,8 +35,8 @@ class BarcodeHandler {
BarcodeHandler();
QRViewController _controller;
BuildContext _context;
QRViewController? _controller;
BuildContext? _context;
void successTone() async {
@ -58,12 +58,12 @@ class BarcodeHandler {
}
}
Future<void> onBarcodeMatched(Map<String, dynamic> data) {
Future<void> onBarcodeMatched(Map<String, dynamic> data) async {
// Called when the server "matches" a barcode
// Override this function
}
Future<void> onBarcodeUnknown(Map<String, dynamic> data) {
Future<void> onBarcodeUnknown(Map<String, dynamic> data) async {
// Called when the server does not know about a barcode
// Override this function
@ -76,17 +76,17 @@ class BarcodeHandler {
);
}
Future<void> onBarcodeUnhandled(Map<String, dynamic> data) {
Future<void> onBarcodeUnhandled(Map<String, dynamic> data) async {
failureTone();
// Called when the server returns an unhandled response
showServerError(L10().responseUnknown, data.toString());
_controller.resumeCamera();
_controller?.resumeCamera();
}
Future<void> processBarcode(BuildContext context, QRViewController _controller, String barcode, {String url = "barcode/"}) async {
Future<void> processBarcode(BuildContext? context, QRViewController? _controller, String barcode, {String url = "barcode/"}) async {
this._context = context;
this._controller = _controller;
@ -105,13 +105,13 @@ class BarcodeHandler {
}
if (data.containsKey('error')) {
_controller.resumeCamera();
_controller?.resumeCamera();
onBarcodeUnknown(data);
} else if (data.containsKey('success')) {
_controller.resumeCamera();
_controller?.resumeCamera();
onBarcodeMatched(data);
} else {
_controller.resumeCamera();
_controller?.resumeCamera();
onBarcodeUnhandled(data);
}
}
@ -128,7 +128,7 @@ class BarcodeScanHandler extends BarcodeHandler {
String getOverlayText(BuildContext context) => L10().barcodeScanGeneral;
@override
Future<void> onBarcodeUnknown(Map<String, dynamic> data) {
Future<void> onBarcodeUnknown(Map<String, dynamic> data) async {
failureTone();
@ -140,8 +140,9 @@ class BarcodeScanHandler extends BarcodeHandler {
}
@override
Future<void> onBarcodeMatched(Map<String, dynamic> data) {
int pk;
Future<void> onBarcodeMatched(Map<String, dynamic> data) async {
int pk = -1;
print("Handle barcode:");
print(data);
@ -149,16 +150,21 @@ class BarcodeScanHandler extends BarcodeHandler {
// A stocklocation has been passed?
if (data.containsKey('stocklocation')) {
pk = data['stocklocation']['pk'] as int ?? null;
pk = (data['stocklocation']?['pk'] ?? -1) as int;
if (pk != null) {
if (pk > 0) {
successTone();
InvenTreeStockLocation().get(_context, pk).then((var loc) {
InvenTreeStockLocation().get(pk).then((var loc) {
if (loc is InvenTreeStockLocation) {
Navigator.of(_context).pop();
Navigator.push(_context, MaterialPageRoute(builder: (context) => LocationDisplayWidget(loc)));
var _ctx = _context;
if (_ctx != null) {
Navigator.of(_ctx).pop();
Navigator.push(_ctx, MaterialPageRoute(builder: (context) => LocationDisplayWidget(loc)));
}
}
});
} else {
@ -173,15 +179,24 @@ class BarcodeScanHandler extends BarcodeHandler {
} else if (data.containsKey('stockitem')) {
pk = data['stockitem']['pk'] as int ?? null;
pk = (data['stockitem']?['pk'] ?? -1) as int;
if (pk != null) {
if (pk > 0) {
successTone();
InvenTreeStockItem().get(_context, pk).then((var item) {
Navigator.of(_context).pop();
Navigator.push(_context, MaterialPageRoute(builder: (context) => StockDetailWidget(item)));
InvenTreeStockItem().get(pk).then((var item) {
var _ctx = _context;
if (_ctx != null) {
// Dispose of the barcode scanner
Navigator.of(_ctx).pop();
if (item is InvenTreeStockItem) {
Navigator.push(_ctx, MaterialPageRoute(builder: (context) => StockDetailWidget(item)));
}
}
});
} else {
@ -194,15 +209,24 @@ class BarcodeScanHandler extends BarcodeHandler {
}
} else if (data.containsKey('part')) {
pk = data['part']['pk'] as int ?? null;
pk = (data['part']?['pk'] ?? -1) as int;
if (pk != null) {
if (pk > 0) {
successTone();
InvenTreePart().get(_context, pk).then((var part) {
Navigator.of(_context).pop();
Navigator.push(_context, MaterialPageRoute(builder: (context) => PartDetailWidget(part)));
InvenTreePart().get(pk).then((var part) {
var _ctx = _context;
if (_ctx != null) {
// Dismiss the barcode scanner
Navigator.of(_ctx).pop();
if (part is InvenTreePart) {
Navigator.push(_ctx, MaterialPageRoute(builder: (context) => PartDetailWidget(part)));
}
}
});
} else {
@ -221,8 +245,11 @@ class BarcodeScanHandler extends BarcodeHandler {
L10().barcodeUnknown,
success: false,
onAction: () {
var _ctx = OneContext().context;
showDialog(
context: _context,
context: _ctx,
builder: (BuildContext context) => SimpleDialog(
title: Text(L10().unknownResponse),
children: <Widget>[
@ -257,7 +284,7 @@ class StockItemBarcodeAssignmentHandler extends BarcodeHandler {
String getOverlayText(BuildContext context) => L10().barcodeScanAssign;
@override
Future<void> onBarcodeMatched(Map<String, dynamic> data) {
Future<void> onBarcodeMatched(Map<String, dynamic> data) async {
failureTone();
@ -270,7 +297,7 @@ class StockItemBarcodeAssignmentHandler extends BarcodeHandler {
}
@override
Future<void> onBarcodeUnknown(Map<String, dynamic> data) {
Future<void> onBarcodeUnknown(Map<String, dynamic> data) async {
// If the barcode is unknown, we *can* assign it to the stock item!
if (!data.containsKey("hash")) {
@ -282,7 +309,6 @@ class StockItemBarcodeAssignmentHandler extends BarcodeHandler {
// Send the 'hash' code as the UID for the stock item
item.update(
_context,
values: {
"uid": data['hash'],
}
@ -292,8 +318,13 @@ class StockItemBarcodeAssignmentHandler extends BarcodeHandler {
failureTone();
// Close the barcode scanner
_controller.dispose();
Navigator.of(_context).pop();
_controller?.dispose();
var _ctx = (_context);
if (_ctx != null) {
Navigator.of(_ctx).pop();
}
showSnackIcon(
L10().barcodeAssigned,
@ -350,8 +381,13 @@ class StockItemScanIntoLocationHandler extends BarcodeHandler {
successTone();
// Close the scanner
_controller.dispose();
Navigator.of(_context).pop();
_controller?.dispose();
var _ctx = _context;
if (_ctx != null) {
Navigator.of(_ctx).pop();
}
showSnackIcon(
L10().barcodeScanIntoLocationSuccess,
@ -403,7 +439,7 @@ class StockLocationScanInItemsHandler extends BarcodeHandler {
int item_id = data['stockitem']['pk'] as int;
final InvenTreeStockItem item = await InvenTreeStockItem().get(_context, item_id);
final InvenTreeStockItem? item = await InvenTreeStockItem().get(item_id) as InvenTreeStockItem;
if (item == null) {
@ -459,7 +495,7 @@ class InvenTreeQRView extends StatefulWidget {
final BarcodeHandler _handler;
InvenTreeQRView(this._handler, {Key key}) : super(key: key);
InvenTreeQRView(this._handler, {Key? key}) : super(key: key);
@override
State<StatefulWidget> createState() => _QRViewState(_handler);
@ -468,11 +504,11 @@ class InvenTreeQRView extends StatefulWidget {
class _QRViewState extends State<InvenTreeQRView> {
QRViewController _controller;
QRViewController? _controller;
final BarcodeHandler _handler;
BuildContext context;
BuildContext? _context;
// In order to get hot reload to work we need to pause the camera if the platform
// is android, or resume the camera if the platform is iOS.
@ -480,9 +516,9 @@ class _QRViewState extends State<InvenTreeQRView> {
void reassemble() {
super.reassemble();
if (Platform.isAndroid) {
_controller.pauseCamera();
_controller?.pauseCamera();
} else if (Platform.isIOS) {
_controller.resumeCamera();
_controller?.resumeCamera();
}
}
@ -494,7 +530,7 @@ class _QRViewState extends State<InvenTreeQRView> {
_controller = controller;
controller.scannedDataStream.listen((barcode) {
_controller?.pauseCamera();
_handler.processBarcode(context, _controller, barcode.code);
_handler.processBarcode(_context, _controller, barcode.code);
});
}
@ -508,7 +544,7 @@ class _QRViewState extends State<InvenTreeQRView> {
Widget build(BuildContext context) {
// Save the context for later on!
this.context = context;
this._context = context;
return Scaffold(
body: Stack(