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Refactor audio file player
- Do not play if there is no context available (e.g. unit testing)
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@ -8,8 +8,7 @@
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*/
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import "package:audioplayers/audioplayers.dart";
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import "package:inventree/preferences.dart";
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import "package:one_context/one_context.dart";
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String simpleNumberString(double number) {
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// Ref: https://stackoverflow.com/questions/55152175/how-to-remove-trailing-zeros-using-dart
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@ -17,22 +16,19 @@ String simpleNumberString(double number) {
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return number.toStringAsFixed(number.truncateToDouble() == number ? 0 : 1);
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}
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Future<void> successTone() async {
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/*
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* Play an audio file from the requested path.
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*
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* Note: If OneContext module fails the 'hasConext' check,
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* we will not attempt to play the sound
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*/
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Future<void> playAudioFile(String path) async {
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final bool en = await InvenTreeSettingsManager().getValue(INV_SOUNDS_BARCODE, true) as bool;
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if (en) {
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final player = AudioCache();
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player.play("sounds/barcode_scan.mp3");
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if (!OneContext.hasContext) {
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return;
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}
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final player = AudioCache();
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player.play(path);
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}
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Future <void> failureTone() async {
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final bool en = await InvenTreeSettingsManager().getValue(INV_SOUNDS_BARCODE, true) as bool;
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if (en) {
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final player = AudioCache();
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player.play("sounds/barcode_error.mp3");
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}
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}
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