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Files
inventree-app/lib/app_colors.dart
T
Oliver 349a8e0ef5 UI updates (#849)
* Updated dashboard

- Display "outstanding" badges
- Display "overdue" badges
- Pull-to-refresh

* Remove dead code

* Refactor app colors

* Add "pending shipments" icon

* Remove custom spinner

* Refactor error dialog

* Updated redirect after login

* Refactor login/account pages

- Better UX and confirmation messages

* Refactor API error messages

* Improve token management

- Secure storage
- Handle session expiry
- Per-profile HTTPS certificate checks

* Improved error messages
2026-07-06 21:10:10 +10:00

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1.3 KiB
Dart

import "package:adaptive_theme/adaptive_theme.dart";
import "package:flutter/material.dart";
import "package:inventree/helpers.dart";
import "package:one_context/one_context.dart";
bool isDarkMode() {
if (!hasContext()) {
return false;
}
BuildContext? context = OneContext().context;
if (context == null) {
return false;
}
return AdaptiveTheme.of(context).brightness == Brightness.dark;
}
// Resolve the app's current ColorScheme, falling back to a sensible default
// if no BuildContext is available yet (e.g. very early app startup).
ColorScheme get _colorScheme {
final BuildContext? context = OneContext().context;
if (context == null) {
return const ColorScheme.light();
}
return Theme.of(context).colorScheme;
}
// Semantic colors, derived from the current theme's ColorScheme.
// Material 3 has no dedicated "success"/"warning" roles, so those map onto
// the nearest available accent (tertiary / secondary respectively).
Color get COLOR_ACTION => Colors.blue;
Color get COLOR_WARNING => Colors.orange;
Color get COLOR_DANGER => _colorScheme.error;
Color get COLOR_SUCCESS => Colors.lightGreen;
Color get COLOR_PROGRESS => Colors.lightBlue;
Color get COLOR_GRAY_LIGHT => _colorScheme.onSurfaceVariant;
Color get COLOR_TEXT => _colorScheme.onSurface;